NeuroNav Glasses™Presence Matrix Studio
Interactive simulation
DESIGN · INSPECT · EXPLORE

A workspace you can wear.

NeuroNav design, spatial models and deliberate hand interaction.

NeuroNav spatial frame

Reference-derived model · proposed wearable layout
Starting…
Synthetic tracking readyHands released
Drag to rotate. Tap a component to inspect it.

Choose any component to see its purpose.

Third-party asset credits

The App uses licensed, textured and rigged Microsoft Rocketbox adult avatar models alongside interactive furniture and spatial demonstrations. Classroom participants are fictional adults. These are realtime visual assets and authored layouts, not measured human scans or validated fit.

Adult avatar assets are based on the Microsoft Rocketbox Avatar Library and used under its MIT licence.

MIT License

Copyright (c) 2020 Microsoft

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
About the design

NeuroNav combines an interactive glasses concept with spatial workspaces, synthetic wearer views and licensed adult avatars. No camera or physical glasses are connected.

Fit parameters, mass values and sensor zones are planning assumptions. Geometry and generated surface finishes are visual design references, not measured CAD, clinical data or validated optical performance.

What this simulation establishes

Selectable 3D components; fit-fixture geometry; mass and balance arithmetic; deliberate synthetic pinch interaction; model movement, rotation and scaling; fault recovery; offline session storage.

It does not establish human comfort, optical performance, real sensor accuracy, thermal safety, manufacturing feasibility or suitability for clinical use.

Next physical gates: weigh and balance a complete prototype; measure pad pressure and clamp force; test prescription/eyebox alignment, temperature and tracking; conduct wearer trials.

Design sources: Wearability · Hand interaction · Tracking loss

Export and accessibility

Drag to orbit or use the labelled controls. Two-finger pinch changes scale. Arrow keys orbit the camera; + and − change scale; Escape enters Vision Mode. Component selection and numeric placement work without gestures.

Session saves stay on this device. The models and material images are included in the App for offline use. WebGL adds reflections and soft shadows; CPU fallback uses flat lighting.